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Quickstart Engine v0.182b

Latest Releases and news about the QuickStart project !

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Quickstart Engine v0.182b

Postby bingomouche on Thu Apr 03, 2008 4:22 am

Quickstart Engine v0.182b

Description

This is hopefully the last release of the original engine, which you may hear referred to as the 'template' in the discussions section. This is because we've been planning on a full featured engine which we would like a new framework created from scratch for. Be on the lookout for QuickStart v0.19, which will hopefully be the first version of the 'new' engine released to the public. Of course, it could be a few weeks to even a couple of months (hopefully not quite that long). The first version of the new engine may actually have less features, as we may not have ported v0.182b completely into it. There are also aspects of v0.182b that may get cleaned up and/or redesigned as it is put into the new engine.

I'm releasing this to patch up a couple small bugs in v0.182.

Caution: Remember that you need the new XNA 2.0 to run this version. Also, if you're running 2.0 Beta still you need to compile the engine in release mode.
Caution: This version doesn't support some older graphics cards and chipsets that support only 16-bit index buffers, however there is a simple workaround to get it working, please read here on the old forums: http://forums.xna.com/43616/ShowThread.aspx#43616

More info? If you'd like to know more about the release features, you can click on recent versions on the top right of your window in the Releases window.

Bug fixes in this version:


- Framerate counter now updates twice per second, instead of each frame, making it easier to read.
- All images should now be power-of-two in dimension.
- I've added another level of GraphicsDetail in CommonVars.cs, which is called 'Highest'. When setting the level to highest, at this point will do everything the 'High' setting will do, except it will also enable Multisampling.
- Multisampling can now be enabled in CommonVars.cs, this will lower your framerate but remove any jagged edges you could see.
- Locked framerate in the demo. This technically isn't a bug, as you are able to disable it for framerate tests. However the physics in this mode does have bugs so I've locked it by default.

For developers :

Don't forget to check out your event log file, which should end up in your bin/release folder. It has valuable information, especially for beginners, and you can use the event logger to your advantage by sending it your own messages, which can help you with debugging your program.

Download it from CodePlex:
https://www.codeplex.com/Release/ProjectReleases.aspx?ProjectName=QuickStartEngine&ReleaseId=8818
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