There's a problem with the terrain that's been there since at least V0.177, and is still present in V0.195, where there is a seam of overlapping terrain patches running horizontally in both directions through the center of the terrain. I notice that all of the QuickStart terrains are relatively flat in the affected areas, so it's not obvious unless you view the terrain in wireframe mode, but it's really quite obvious with the heightmaps that I've been using which are a bit more varied in height throughout those areas.
Unfortunately for me, what seems like a very simple problem which is likely to have a very simple solution is just eluding me at the moment, and I've been unable to resolve it so far.
I wonder if anyone else would be willing to take a quick peek at the problem and suggest a workaround? Obviously, going forward it would be quite desirable to finally be rid of this problem in QuickStart, and of course it would help me out tremendously.
Thanks!

