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XSI Models

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XSI Models

Postby ggblake on Wed Jan 28, 2009 4:11 pm

How come my XSI models are roated on the x- axis ??

GGB
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Postby lordikon on Thu Jan 29, 2009 7:02 am

Could you be more specific?

XNA by default has the Y axis as the world 'up' axis. When you export models make sure that Y is your up axis. If you do this then whichever axis your model's forward is when you export is what I would expect to see.
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Postby ggblake on Thu Jan 29, 2009 1:53 pm

You would "expect to see as" ??? which axis ??

I fixed it by changeing the Y rotation matrix
in QSData.cs
Thanks
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Postby lordikon on Fri Jan 30, 2009 3:16 am

Heh, I guess I should've asked you which version of the engine you were using.

v0.182b and earlier had a custom coordinate set rather using XNA, it used a Z 'up' axis rather than Y. All later versions use the default XNA coordinate system.

Glad you got it fixed though.
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