Welcome
Welcome to xnaquickstart

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

QS .19 add-ons/ hacks, a first impression.

Talks about your game's project based on the QuickStart framework.

Moderators: Coordinators, Developers

QS .19 add-ons/ hacks, a first impression.

Postby Moever on Sun Jun 01, 2008 11:21 am

I had no idea where to put this, so I chose this sub-forum to post it :) Feel free to move it if you want.

I have made some additions to the current engine and wanted to show the results:

SkinnedModel and Skybox in QS .19
Image

Water, Terrain and Skybox in QS .19
Image
Image

Water, Terrain, Skybox and 1000 "basic" models
Image

As soon as I clean up the code, I will make a patch on codeplex.

Cheers,

Marius
Moever
Beginner
 
Posts: 15
Joined: Tue May 13, 2008 12:35 pm

Postby Sturm on Mon Jun 02, 2008 5:43 am

Absolutely cool, I'll try to review it asap.

One thing I noticed an artifact on the third image, most likely a clip problem are you aware of it (There is something blue way back)?
User avatar
Sturm
Administrator
 
Posts: 184
Joined: Thu Apr 03, 2008 6:26 am
Location: Denmark

Postby Moever on Mon Jun 02, 2008 10:15 am

You got that right :)

The blue artifacts are caused by the refraction map ( I thought blue would make a sweet color ).
I hope to get this online / patched this week.

Next week I hope to implement a basic particle system for usage in our upcoming tech demo.
I will be using this thread to update you guys on the progress.
Moever
Beginner
 
Posts: 15
Joined: Tue May 13, 2008 12:35 pm

Postby lordikon on Tue Jun 03, 2008 10:07 pm

Having a water plane with nothing behind it will give that artifact. If you border your map with terrain at all ends this won't occur. You'll notice artifacts like that even in professional games like Super Mario Galaxy.

If you do backface culling on the reflection map for terrain you'll also get artifacts at the water edges, that is why I turned off backface culling on terrain during water reflection in v0.182b.
User avatar
lordikon
Administrator
 
Posts: 342
Joined: Thu Apr 03, 2008 11:26 pm
Location: Colorado

Postby Enturion on Mon Jan 12, 2009 4:26 pm

could you say to us where is your patch ? :P
Enturion
Beginner
 
Posts: 2
Joined: Sat Jan 10, 2009 11:09 am

Postby lordikon on Tue Jan 13, 2009 10:13 pm

He never posted the patch for these changes unfortunately.

We've had people finish water, skys, object placement, and animation, but none of them can take 15 minutes to put in a patch for it.
User avatar
lordikon
Administrator
 
Posts: 342
Joined: Thu Apr 03, 2008 11:26 pm
Location: Colorado

Postby Enturion on Fri Jan 16, 2009 8:31 am

:(

oh nooooooo

it's not a good news.. :D

however the feauter for management of "skinned model" is very important

when you release the rev with this feature ? :?

i've seen this video
http://www.youtube.com/watch?v=Jd_cC6AANes
that you indicate for feauters of ths engine,
could you send me a link for a tutorial of this video ?
Enturion
Beginner
 
Posts: 2
Joined: Sat Jan 10, 2009 11:09 am

Postby lordikon on Mon Jan 19, 2009 9:08 pm

The video you're seeing on youtube was an older version of the engine (v0.16). Any version before v0.19 was the old engine framework, it was completely re-written. The new framework is 100x better than the old stuff, however, as we concentrated on the framework mostly we haven't yet gotten around to most of the fun graphical stuff like water and skies.

Feel free to download v0.182b if you want (the last version of the old framework): http://www.codeplex.com/QuickStartEngin ... aseId=8818

Don't expect to get very far with it however. There is a tutorial for both the new and old framework here: http://www.codeplex.com/QuickStartEngin ... Title=Home
User avatar
lordikon
Administrator
 
Posts: 342
Joined: Thu Apr 03, 2008 11:26 pm
Location: Colorado


Return to My Game Project

Who is online

Users browsing this forum: No registered users and 0 guests

cron