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Our users have posted a total of 823 articles within 80 topics
 

Recent topics
» First Try First Warning
by lordikon on Tue Sep 02, 2008 4:17 pm

» Physics Issue on XBOX360
by lordikon on Fri Aug 29, 2008 3:33 pm

» Camera and rotation help
by lordikon on Thu Aug 28, 2008 12:15 am

» Some questions from a beginner
by lordikon on Mon Aug 18, 2008 8:38 pm

» Lil help
by TA on Mon Aug 11, 2008 5:23 pm

» Calling All Web Developers!
by TA on Sun Aug 10, 2008 10:20 am

» XNA Team Searching For Engines
by lordikon on Thu Aug 07, 2008 11:04 pm

» Version 0.195 released!
by lordikon on Sun Aug 03, 2008 6:23 am

» Managed Code faster
by lordikon on Sun Aug 03, 2008 12:09 am

» Hello
by lordikon on Wed Jul 30, 2008 5:35 pm


Links
Welcome
The QuickStart Engine is open-source an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible.
The engine is still in early development phase, and wouldn't technically meet the definition of 'Engine' at this point.

It is designed with modularity in mind. It is based on a number of independent components , which communicates between them through messages (version 0.19 and later)
Its usage is as simple as declaring a new component (Terrain, Water for example) and initializing it. Components can also be associated (Such as Terrain, Water, Ocean)
This allows the user to add only the components needed for the game, and thus get them started right away.

Whereas the old version (v0.18) is Windows compatible only, but the latest version support both Windows and Xbox360.
The engine has been totally rebuilt from scratch for v0.19, on a messaging framework, providing new features, such as :
  • Multi-threading,
  • Gui Controls,
  • Scene editor,
  • Full rigid-body physics
and much more upcoming in further releases... If you feel that something is currently missing, the feel free to post your ideas or suggestions in the forums.
If you need help on how to use the engine, feel free to post on the forums about your issue too !
There is always someone there to help you.
Enjoy !! :)
 

Announcement: Quad Tree implementation
Posted: epsylonic @ Fri Jul 04, 2008 5:14 pm
After having done Reimer's tutorial to make a terrain, I decided to implement a quad tree for culling. My quad tree is based off of the one in Quickstart engine .182b.

As you can see it is pretty messed up:
[url=http://www.imageposter.com/uploads/get/452081]http://www.imageposter.com/storage/t111/85302terrainScreen.jpg

I'm not sure what got lost in translation, but the main thing that I don't understand about your quadtree implementaion are the index buffers. I noticed that the vertices ...

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Announcement: Grad School
Posted: ShawMishrak @ Tue Jul 01, 2008 7:58 pm
Hey guys. Sorry about my absence lately, stupid grad school getting in the way. Mad I've barely had enough time to keep up with the Creator's Club forums. Just when I think I'm going to have a stretch of free time, I get a 20 page research paper assignment! At least the paper topics are interesting.

Anyway, I noticed a lot of refactoring being done in the trunk which conflicts in several ways with the task management system I had set up earlier. Since I do not have the time to wholly sup...

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Announcement: I was thinking....
Posted: lordikon @ Thu May 15, 2008 4:30 am
I was thinking....how I can't wait until we get passed the basic framework of the engine and into the fun stuff!

I really want to get to stuff like particle emitters, water (volumetric or plane), volumetric clouds (possibly), A.I., networking, making levels with an editor....etc....etc.

All this hard work will eventually pay off.

I predict that a single milestone version after we begin the fun stuff this engine's popularity will skyrocket. I believe more people right now download v0.18...

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Announcement: XNA GS 3.0 CTP Discussion
Posted: ShawMishrak @ Wed May 07, 2008 6:03 pm
Feel free to use this thread to discuss the [url=http://www.microsoft.com/downloads/details.aspx?FamilyId=DF4AF56A-58A7-474C-BFD0-7CF8ED3036A3&displaylang=en]XNA GS 3.0 CTP and how it applies to QSE development.

Change Log (to the best of my knowledge):

[*:221490f4a1] Addition of Media namespace, which gives programmatic access to the media library on Zune.
[*:221490f4a1] .WAV, .WMA, and .MP3 files can now be included as content pipeline files and played using the Media namespace. T...

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Announcement: Calling All Web Developers!
Posted: ShawMishrak @ Fri May 02, 2008 3:59 pm
Now that the SourceForge project site is active, we need to create a web site for QSE. SourceForge gives us shell access to upload HTML pages. I'm not sure if there is PHP and the like installed, but I'm sure that information is available on the SourceForge home page. We can use the web site to upload the XML documentation for the engine, but I would also like to put together a home page for the project.

Is anyone here skilled with web page design in HTML? I know HTML, but my graphical de...

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Comments: 19 :: View Comments (Post your comment)

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