Major Engine Redo: Since this is allready Happining. Why not port it as a Game Library (Windows Game Library\XNA Game Library) in C#
Basicly its a Resource DLL with the Precompiled Engine, Code Inputs and more. To make it Freindlier type /// before a class,void,function,etc., (not namespace) and Microsoft will write an Intellisense Compatable Description! * I Can help here
Using Applications Settings (Project Menu) for GPU Detail Levels, (CustomVars.cs) *I Can Help here
Adding Effects: *Don't know to much about implementing the shaders and MS Code. (which can totally be used for free with no problem in the Ms-PL
- Bloom + Bloom Settings
Distortions (heat-haze\window\etc.,)
Shatter (Vertex Shader Effect)
Chase Camera
As well as adding XNA-ZipLib! (Win+360 Compliant) *dont know
